LostManantial

Client:
AguaManantial CocaCola FEMSA Colombia ® / 2018

Platform:
Mobile Devices

Video Game Genre:
Third-Person Adventure

Game Mechanics:
Several direct dynamics are proposed, such as collecting spring water that will be left by each enemy once we defeat them.

Finding secret bottles of Ultra Pure Water, which are energy boosters.

Scope:
We aim to create brand recognition among a target audience who are not regular customers of the brand. This was achieved by creating a visually impactful video game with a clear and concise story, featuring a military hero character to generate empathy.

Following our map is crucial in exploring every inch of the levels to find clues that describe how to defeat each type of enemy.

cada enemigo derrotado nos da puntos de bonificación para poder mejorar nuestro equipo, sanadores, armadura y energia.

Each defeated enemy grants us bonus points to improve our equipment, healers, armor, and energy.

Through visual unity, lighting, textures, and environments, we aim to represent the brand as a whole and position the color as an additional element of brand recognition.

Synopsis:
Angela is the commander and last survivor of the water country. The world has been invaded by monsters called Sufranios, who come from dimension H. She must recover every drop of extra pure spring water stored in state-of-the-art bottles. The road will be difficult, but she is one of the best ex-agents in the world.
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